Jul 29, 2008, 05:14 PM // 17:14
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#1
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Academy Page
Join Date: Sep 2005
Guild: NEW
Profession: Mo/
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/Ranger Damage
I keep wondering why rangers keep using Rit skills even though these should be more useful for the Rit, so I wanted to hear what people thoght of a build like this for providing ranged pressure:
[build prof=Rit/Ra chan=12+1+1 mar=9 spawn=9+1][spirit's strength][splinter weapon][weapon of aggression][warmonger's weapon][volley][triple shot][distracting shot][no skill][/build]
With Barrage being largely obsoleted by Volley, Spirit's Strength adding 2x more damage than Conjures, and Splinter Weapon adding in yet more damage in bursts, I don't see why anyone would play a R/Rt over a Rt/R.
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Jul 29, 2008, 05:29 PM // 17:29
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#3
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Emo Goth Italics
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Quote:
Originally Posted by Marverick
Good Rangers don't use Rit skills, they use a Rit to use Rit skills for them.
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[death pact signet][flesh of my flesh]
I command you, abide these skills!
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Jul 29, 2008, 05:42 PM // 17:42
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#4
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Marverick
[Sunspear Rebirth Signet] is FTW
100% health and 100% energy, anyone?
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...it is amazing, but sadly...not on topic (we're talk about Rits, remember?)
Some R/Rt's are decent, but since splinter weapon was nerfed a while back I don't see them as much in PvP or PvE.
If I wanted to be a Rit pretending to be a physical, I would go for Rt/A
[Spirit's Strength] + Daggers = Crazy damage (but low armor).
Last edited by Karate Jesus; Jul 29, 2008 at 05:46 PM // 17:46..
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Jul 29, 2008, 06:17 PM // 18:17
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#5
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I tried playing Rt/R kinda like that a while back. Two reasons why I failed: stances and energy issues.
All good stances for a ranger are under Expertise or Wilderness Survival; Expertise can't be used and Wilderness can't be used if you want your attack damage to be even remotely decent. Expertise also makes the energy issues so much better, at least for me. I'll say right now that I might suck. Here's how I ended up running it, trying to deal with both of the above issues:
[build prof=Rt/R chan=10+1+1 mar=12 spawn=8+1][Spirit's Strength][Splinter Weapon][Drunken Master][Volley][Sloth Hunter's Shot][Savage Shot][Distracting Shot][Mental Block][/build]
Edit: changed attributes and reworded. My bad.
Last edited by zelgadissan; Jul 29, 2008 at 06:20 PM // 18:20..
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Jul 29, 2008, 07:37 PM // 19:37
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#6
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Krytan Explorer
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Karate Jesus
...it is amazing, but sadly...not on topic (we're talk about Rits, remember?)
Some R/Rt's are decent, but since splinter weapon was nerfed a while back I don't see them as much in PvP or PvE.
If I wanted to be a Rit pretending to be a physical, I would go for Rt/A
[Spirit's Strength] + Daggers = Crazy damage (but low armor).
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Ghostforge insignias.
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Jul 29, 2008, 07:43 PM // 19:43
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#7
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Academy Page
Join Date: Sep 2005
Guild: NEW
Profession: Mo/
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Quote:
Originally Posted by Karate Jesus
If I wanted to be a Rit pretending to be a physical, I would go for Rt/A
[Spirit's Strength] + Daggers = Crazy damage (but low armor).
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Armor is what made me think of range. In theory, you'd be making up for the slower attack speed by hitting several foes at once. Admittedly, you'd probably need a zealous weapon to support the 15e/5seconds (2x Volley + Splinter) but since the bow itself isn't your main source of damage, I don't think that's an issue. In fact, I'd weighed dropping Marksmanship altogether, but I think I gain more from meeting the req for a bow than by maxing Spawning Power.
@ zelgadissan:
I may have misunderstood, but how does having several 10e skills help energy management? In my experience, ranger stances are primarily for IAS which I have here in Weapon of Aggression (though Rapid Fire may be a better option when Volley isn't defining your attack rate), and, as you point out, Drunken Master is a potential replacement.
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Jul 29, 2008, 08:15 PM // 20:15
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#8
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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[Spirit's Strength][Great Dwarf Armor][splinter weapon][Drunken Master][volley][no skill][no skill][Death Pact Signet]
For Energy Mgmt, optional slots can include [body shot], [Energetic Was Lee Sa] or [Air of superiority] (For the lols)
[Mental Block] for blocking if you don't mind the 10 energy cost or you could... just rely on a good prot monk. o_O
[nightmare weapon][triple shot] for massive self heal + spike dmg.
Fore more DPS, bring a couple of drinks.
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Jul 29, 2008, 08:24 PM // 20:24
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#9
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Ranger stances aren't just for IAS. The two main stances you're going to see from a ranger are [Lightning Reflexes] and [Natural Stride]. To me the 75% block on Lightning is just as important as the 33% IAS, and honestly almost more so. As for Natty, well you can't use it because of Spirit's Strength. Then there's [Serpent's Quickness] which I'm not in any means suggesting, just saying I've seen it legitimately used.
Mental Block is my way of replacing the stance, which is one of the three 10 energy skills you're mentioning. It only really needs cast when under attack, and then you shouldn't need to recast it for the entire rest of the battle. The other two 10e attacks are more for strong damage when not using Splinter+Volley, which is pretty much when the battle's almost over anyway. You could easily replace them with 5e skills like [Crossfire], [Body Shot], [Keen Arrow], whatever you want really. Those are just my two favorite "other" skills.
And don't forget the fact that I said I failed because of e-management So you can ignore whatever I'm saying quite easily.
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Jul 29, 2008, 08:40 PM // 20:40
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#10
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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In my opinion, [Mental Block] was made with Dervishes and Assassins in mind due to it being enchantment, how it's re-applied and it's energy cost. It really does not serve much of a purpose on a Rt/R SS-splinter volley bar as you already have an IMS and a cover enchant with an armor and health bonus to get your neck out of harms way. If the enemy is hitting your mid/backline too much and you are facing a high DP penalty, either your team is doing something wrong or has the wrong builds.
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Jul 29, 2008, 08:50 PM // 20:50
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#11
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Nightow
[Spirit's Strength][Great Dwarf Armor][splinter weapon][Drunken Master][volley][no skill][no skill][Death Pact Signet]
For Energy Mgmt, optional slots can include [body shot], [Energetic Was Lee Sa] or [Air of superiority] (For the lols)
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Lee Sa as e-management on a character that deals damage with a weapon?
I guess not using your skills for 10 secs DOES work as e-management in a way ...
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Jul 29, 2008, 08:52 PM // 20:52
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#12
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Only out of battle and was not meant to be taken seriously, like Air of superiority. In all seriousness, all you should need is a zealous bow and the skills to get a mob tightly packed.
P.S. - lighten up a bit upier, lol.
Last edited by Nightow; Jul 29, 2008 at 08:55 PM // 20:55..
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Jul 29, 2008, 08:56 PM // 20:56
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#13
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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I'm not seeing [rapid fire] anywhere. I am incredibly confused.
Ahh yes, I forgot about Volley. I retract my rushed reply.
Last edited by -Makai-; Jul 29, 2008 at 09:01 PM // 21:01..
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Jul 29, 2008, 08:58 PM // 20:58
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#14
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Sante_Kelm
I'm not seeing [rapid fire] anywhere. I am incredibly confused.
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Psst! [Rapid Fire] is a prep!
[volley] removes preps. There's your answer.
Only time [Rapid Fire] is useful is if you're going for single target damage and we all know how PvE is about teh AoE!
Last edited by Nightow; Jul 29, 2008 at 09:02 PM // 21:02..
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Jul 29, 2008, 09:26 PM // 21:26
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#15
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Desert Nomad
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Quote:
Originally Posted by Nightow
we all know how PvE is about teh AoE!
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call to the torment and abaddon's chosen beg to differ o.O
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Jul 29, 2008, 09:37 PM // 21:37
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#16
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Rhamia Darigaz
call to the torment and abaddon's chosen beg to differ o.O
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lol, true but that's like what? A handful of zones in all of PvE? Don't forget, Rt/R's have [nightmare weapon] and [triple shot] which gets through Abaddon's Chosen. Also, I heard calling targets was gud.
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Jul 29, 2008, 10:52 PM // 22:52
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#17
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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Using [Essence Strike] with a spirit like [vampirism] or [bloodsong] helps, but Rt/R is always a bit energy intensive.
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Jul 29, 2008, 11:06 PM // 23:06
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#18
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by deank81
Using [Essence Strike] with a spirit like [vampirism] or [bloodsong] helps, but Rt/R is always a bit energy intensive.
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If you're going to be using [Essence Strike], I'd rather load up a N/Rt with [life] than use up another skill slot.
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Jul 29, 2008, 11:24 PM // 23:24
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#19
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Karate Jesus
...it is amazing, but sadly...not on topic (we're talk about Rits, remember?)
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That was in response to the person above me who advocated going /Rt for FomF and DPSignet.
Also Spirit's Strength works better with faster weapons. Bows attack too slow (once every 2 seconds). If you want range, then a Spear will serve much better.
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Jul 30, 2008, 06:52 AM // 06:52
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#20
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Nightow
Only out of battle and was not meant to be taken seriously, like Air of superiority. In all seriousness, all you should need is a zealous bow and the skills to get a mob tightly packed.
P.S. - lighten up a bit upier, lol.
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Ahhh I thought AoS was the skill added for the lulz.
My mistake.
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